Click to expand.I definitely plan to do so. The Starbase (which is the Nor-Type station such as DS9) was left alone but given an updated model that is far more detailed and screen-accurate.Īnd to match up with the new balance of the vessels in my modpack, the stats of these stations were buffed a bit from stock. The Station is the full Monac base and the Outpost simply lacks the 5 docking arms. The same goes for any ship and station in the game.For the new Cardassian installations, I replaced the non-canon models of the Outpost and Station with the canon model of the Cardassian Monac shipyard. But to adjust the weapon ports and hull systems to fit with the completely different shape of the new model, a lot of tinkering had to be done. If I wanted I could have changed the physical model and left the weaponry and defenses exactly the same as the stock game's station. But it was not an easy task by any means.Ĭlick to expand.It doesn't have to be more or less powerful. Almost every ship had the same weapon layout and combat was very slow paced.Adding variety to the ships and updating the visuals was all it took to make this old game shine again. Stock BC was a great framework for a game but it had very dull ship variety. I'd also love to answer any questions you may have about the game, mods, or other related info!Ĭlick to expand.Yes, balancing the game is definitely a big chore in order to make the ships preform the way they do in the shows while also keeping the gameplay fair and fun.It has taken me years of on-and-off tinkering with hardpoint files and mission scripts to accomplish this, because in my opinion, not modifying the ships' capabilities was simply not an option. The updated models and textures are far too many to list, and a significant portion of the scripting is my own custom work, but the actual number of non-visual mods are light in order to allow the singleplayer story to still function properly.If you are interested in finding out more or getting some of these mods for yourself, check out Bridge Commander Central:I'd love to hear your feedback and constructive criticism. Thanks to the work of the community, we now have a game that looks and plays better than the original developers would likely have thought possible. Many talented modders (and some passable ones such as myself ) have brought this game into the modern era with models and textures that almost match the CGI of the Star Trek TV shows. Visually though, the stock game leaves a lot to be desired by today's standards.In come mods!Bridge Commander has had an avid modding community for the 16 years it has been around. The story is incredibly fun and truly feels like you are playing in a Star Trek episode, as you will see during this series. There will be a new video every day or so.Link:Initially released back in 2002, the game was ahead of its time for gameplay and still holds up as one of the best 'Capital Ship' space combat simulators ever made. I'm splitting each game 'mission' into its own video, so I plan for there to be about 25 videos. I am posting a complete playthrough of my favorite Star Trek game of all time, Bridge Commander, on Youtube.
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